![]() ![]() This decision impacts how the Lotus appears for all future missions, and it also shifts your Operator/Drifter's alignment. The Unum will open a way forward for your Warframe. All the crystals you need to destroy are marked on your HUD, so this part shouldn't take you too long to finish.Īt the apex of the tower, you'll need to fight an onslaught of Sentients until a path to the Murex is formed. There doesn't seem to be a reward for completing this bonus objective, so feel free to ignore the Ostrons. Void Dash through them to remove the device. Ostron NPCs can be found on each floor, indoctrinated by the Veil device. Any damage from an Amp will activate them, activating a gravity lift that will take you further up the tower. Related: Warframe: A Complete Guide To ZawsĪscending each floor of the tower will require the activation of crystals scattered throughout the area. Ascend to the air dock aboard the tower, then fight your way to the top. The town will give you one of the Ostron's hot-air balloons they use to reach the Unum tower. You can remove the device from each Ostron by Void Dashing through them. ![]() The Ostrons have all been affected by the Veil device. Switch to your Operator or Drifter to enter the city. Your Warframe will be deployed right outside of Quill Onkko's cave. The Archon will start using its Molt ability when it reaches around 50% HP, so be quick to damage the boss whenever you see an energy shield appear on the boss. Should the Archon charge you, reposition to a new piece of cover. Being able to dodge Nira's projectile attacks is key to surviving this fight. Whenever Smoke Screen runs out, you'll want to reposition to a location with some sort of cover. You can also use this opportunity to apply a Restorative to purge any Toxin status effects on the Drifter. To make this fight easier, try to fight Nira from a Smoke Screen it can't hit you if it can't see you. It will stick to mid-range as much as possible. Molt: Nira will begin to regenerate its health and charge a massive AoE blast.įor as many abilities as Nira can use, it tends to only use Venom Spit and a repositioning ability like Teleport.Rip Line: Nira will use its snake head to fling itself somewhere.Teleport: Nira will teleport to a random location.Leap: Nira will leap to your location, attempting to bite you.Tail Whip: If you get too close to Nira, it'll attempt to melee you with its snake tail.Venom Spit: Nira will launch an AoE projectile towards you, inflicting Toxin if it hits.Nira is arguably the hardest boss of the bunch, attempting to barrage the Drifter with poisonous projectiles. Behavior: Deceptive, changing engagement ranges and constantly repositioning.Use a finisher on Boreal when it loses all of its HP to finish the fight. Use the mound at the center of the arena as a way of breaking sightlines with Boreal and its minions. You won't have any trees to hide behind in the second arena, however. It uses the same attacks for the second phase, so keep using the same strategy. Chase the Archon down and finish the fight. Boreal will deploy four Conculysts each time this happens, nothing a perfectly-charged bow can't counter.Īt 33% HP, Boreal will retreat further into the forest. Hitting Boreal while in the dome will stop the attack and continue the fight. It's easiest to enter the dome by rolling and using quick slides (start to slide and immediately stop). You'll need to push through the scream to enter the dome and hit Boreal. Use one if Boreal lowers your HP to safely use a Restorative.Įvery time you lower Boreal's HP by 33%, it'll use its Screech attack to repel you. Hunhow might have stated how perceptive Boreal is, but it can't detect you if you're in a Smoke Screen. ![]() The trees will help you avoid Boreal's projectiles and electric attacks. For the first arena, use the two trees near the entrance to keep your distance from Boreal. This boss is all about managing your distance and sightlines. You'll face Boreal in the midst of an Earth forest. ![]()
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